Trophy Hunter
It was becoming harder and harder to find short but fun games with a Platinum Trophy that I didn’t already own, so I was pleasantly surprised when I checked out the trophy list for one of this issue's review titles, Murdered: Soul Suspect, to find it was a suitable candidate.
The game only has a main story mode to work through, coming in at around 6 hours long to beat and all the trophies can and need to be completed in one playthrough.
When you first check out a trophy guide it looks a little daunting as nearly all of them are missable, which is true, but it’s not quite as bad as you may first expect.
We can split the list into 3 categories: unmissable story beats, side missions and collectables.
Not much to say about these, just play the game until the very end and you will get all of them. It’s worth noting that the collectables end shortly before the final part of the game so don’t be alarmed if you have all the collectables but are missing a few extra trophies.
Throughout the game there are a few side quests which you need to solve to get these trophies. It is very likely you would find and complete these organically and you have a few opportunities to do them as they take place in the main town which serves as the central hub. The four side mission trophies are:
These don’t take long and can be completed as soon as you find them.
The rest of the trophy list entries are all related to collectables and it doesn’t really make sense to think about them separately as there is a poorly named ‘Collector All’ trophy which you need in order to get the Platinum and if you get that, you will also get every single other one along the way.
I followed an excellent set of video guides for each section, once I had explored them myself.
The only one of note is the Museum level which you cannot return to, so follow that one carefully.
All-in-all it’s a great game for trophy hunting, you can enjoy the game whilst easily picking up the collectables and following the story. In fact, the collectables themselves all add to the story and world building, giving you little nuggets of information.